AbstractProfession

abstract class AbstractProfession : TaterzenProfession

Constructors

AbstractProfession
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open fun AbstractProfession(npc: TaterzenNPC)

Inherited functions

cancelMeleeAttack
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open fun cancelMeleeAttack(target: Entity): Boolean
Whether to cancel melee attack.
cancelRangedAttack
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open fun cancelRangedAttack(target: LivingEntity): Boolean
Whether to cancel ranged attack.
create
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open fun create(taterzen: TaterzenNPC): TaterzenProfession
Method used for creating the new profession for given taterzen.
handleAttack
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open fun handleAttack(attacker: Entity): Boolean
Called when Taterzen is attacked.
interactAt
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open fun interactAt(player: Player, pos: Vec3, hand: InteractionHand): InteractionResult
Called on Taterzen interaction.
onBehaviourSet
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open fun onBehaviourSet(behaviourLevel: NPCData.Behaviour)
Called when Taterzen's behaviour changes.
onMovementSet
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open fun onMovementSet(movement: NPCData.Movement)
Called when Taterzen's movement changes.
onPlayersNearby
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open fun onPlayersNearby(players: List<ServerPlayer>)
Called every tick if players are nearby.
onProfessionRemoved
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open fun onProfessionRemoved()
Called when taterzen "loses" this profession.
onRemove
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open fun onRemove()
Called on Taterzen death / removal.
readNbt
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open fun readNbt(tag: CompoundTag)
Called on parsing Taterzen data from CompoundTag.
saveNbt
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open fun saveNbt(tag: CompoundTag)
Called on saving Taterzen data to CompoundTag.
skipAttackFrom
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open fun skipAttackFrom(attacker: Entity): Boolean
Called when Taterzen is attacked.
tick
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open fun tick(): InteractionResult
Called on Taterzen entity tick.
tickMovement
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open fun tickMovement(): InteractionResult
Called on movement tick.
tryPickupItem
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open fun tryPickupItem(item: ItemEntity): Boolean
Called when Taterzen has a chance to pickup an item.