tick
Called on Taterzen entity tick. Returning different action results has different meanings:
- PASS - Default; continues ticking other professions.
- CONSUME - Stops processing others, but continues with base Taterzen tick.
- FAIL - Stops whole movement tick.
- SUCCESS - Continues with super.tickMovement(), but skips Taterzen's tick.
Return
true if you want to cancel the default Taterzen ticking.
Deprecated
- you can still use tickMovement or new event onPlayersNearby for interactions with players.