Movement

enum Movement

Types of movement a Taterzen can perform. FORCED types will always follow the type strictly.

Entries

NONE
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No movement at all.

LOOK
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Rotation of the body and head, free at Taterzen's will.

FORCED_LOOK
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Rotation of the body and head when a player is in radius of 4 blocks.

PATH
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Movement to the selected nodes from pathTargets, at Taterzen's will.

FORCED_PATH
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Forced movement to the selected nodes from pathTargets.

TICK
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Ticks movement, but does nothing by itself

FREE
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Wandering around at Taterzen's will.

Functions

valueOf
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open fun valueOf(name: String): NPCData.Movement
values
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open fun values(): Array<NPCData.Movement>

Inherited functions

describeConstable
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abstract fun describeConstable(): Optional<out ConstantDesc>