ReachMeleeAttackGoal

open class ReachMeleeAttackGoal : MeleeAttackGoal

Constructors

ReachMeleeAttackGoal
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open fun ReachMeleeAttackGoal(mob: PathfinderMob, speed: Double, pauseWhenMobIdle: Boolean)

Functions

canContinueToUse
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open fun canContinueToUse(): Boolean

Inherited functions

canUse
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open fun canUse(): Boolean
getFlags
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open fun getFlags(): EnumSet<Goal.Flag>
isInterruptable
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open fun isInterruptable(): Boolean
requiresUpdateEveryTick
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open fun requiresUpdateEveryTick(): Boolean
setFlags
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open fun setFlags(enumSet: EnumSet<Goal.Flag>)
start
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open fun start()
stop
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open fun stop()
tick
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open fun tick()
toString
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open fun toString(): String