LazyPathGoal

open class LazyPathGoal : DirectPathGoal

Goal used in PATH movement.

Constructors

LazyPathGoal
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open fun LazyPathGoal(mob: PathfinderMob, speed: Double)

Functions

canUse
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open fun canUse(): Boolean

Inherited functions

canContinueToUse
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open fun canContinueToUse(): Boolean
canUse
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open fun canUse(): Boolean
getFlags
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open fun getFlags(): EnumSet<Goal.Flag>
isInterruptable
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open fun isInterruptable(): Boolean
requiresUpdateEveryTick
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open fun requiresUpdateEveryTick(): Boolean
setFlags
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open fun setFlags(enumSet: EnumSet<Goal.Flag>)
start
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open fun start()
open fun start()
Starts moving mob directly to its target.
stop
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open fun stop()
tick
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open fun tick()
toString
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open fun toString(): String