PlayerMixin_PeacefulDamage
Inherited functions
acceptsFailure
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acceptsSuccess
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addAdditionalSaveData
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addDeltaMovement
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alwaysAccepts
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animateHurt
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areAllEffectsAmbient
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open fun areAllEffectsAmbient(collection: Collection<MobEffectInstance>): Boolean
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attackable
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awardKillScore
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open fun awardKillScore(entity: Entity, i: Int, damageSource: DamageSource)
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blockPosition
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broadcastBreakEvent
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broadcastToPlayer
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calculateEntityAnimation
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canAttackType
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canBeAffected
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canBeCollidedWith
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canBeHitByProjectile
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canBeSeenAsEnemy
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canBeSeenByAnyone
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canBreatheUnderwater
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canChangeDimensions
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canCollideWith
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canDisableShield
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canSpawnSoulSpeedParticle
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canSpawnSprintParticle
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canStandOnFluid
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canTakeItem
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causeFallDamage
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open fun causeFallDamage(f: Float, g: Float, damageSource: DamageSource): Boolean
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changeDimension
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checkBelowWorld
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open fun checkBelowWorld()
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checkDespawn
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open fun checkDespawn()
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checkSlowFallDistance
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open fun checkSlowFallDistance()
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chunkPosition
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clearSleepingPos
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open fun clearSleepingPos()
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closerThan
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collideBoundingBox
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open fun collideBoundingBox(entity: Entity, vec3: Vec3, aABB: AABB, level: Level, list: List<VoxelShape>): Vec3
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copyPosition
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createCommandSourceStack
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createLivingAttributes
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damageSources
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dampensVibrations
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dismountsUnderwater
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dismountTo
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displayFireAnimation
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distanceTo
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distanceToSqr
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doEnchantDamageEffects
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open fun doEnchantDamageEffects(livingEntity: LivingEntity, entity: Entity)
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doHurtTarget
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ejectPassengers
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open fun ejectPassengers()
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equipmentHasChanged
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open fun equipmentHasChanged(itemStack: ItemStack, itemStack2: ItemStack): Boolean
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extinguishFire
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open fun extinguishFire()
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fillCrashReportCategory
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open fun fillCrashReportCategory(crashReportCategory: CrashReportCategory)
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fireImmune
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forceAddEffect
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open fun forceAddEffect(mobEffectInstance: MobEffectInstance, entity: Entity)
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getAbsorptionAmount
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getActiveEffects
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getActiveEffectsMap
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getAddEntityPacket
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getAirSupply
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getAllSlots
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getArmorCoverPercentage
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getArmorSlots
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getArmorValue
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getArrowCount
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getAttackAnim
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getAttribute
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getAttributeBaseValue
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getAttributes
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getAttributeValue
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getBbHeight
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getBbWidth
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getBedOrientation
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getBlockExplosionResistance
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open fun getBlockExplosionResistance(explosion: Explosion, blockGetter: BlockGetter, blockPos: BlockPos, blockState: BlockState, fluidState: FluidState, f: Float): Float
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getBlockStateOn
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getBoundingBox
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getBoundingBoxForCulling
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getCombatTracker
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getCommandSenderWorld
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getControlledVehicle
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getControllingPassenger
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getCustomName
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getDeltaMovement
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getDimensionChangingDelay
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getDimensions
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getDirection
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getDismountLocationForPassenger
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open fun getDismountLocationForPassenger(livingEntity: LivingEntity): Vec3
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getDismountPoses
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getDisplayName
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getEatingSound
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getEntityData
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getEquipmentSlotForItem
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getExperienceReward
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getEyePosition
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getFallFlyingTicks
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getFallSounds
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getFeetBlockState
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getFirstPassenger
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getFluidFallingAdjustedMovement
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open fun getFluidFallingAdjustedMovement(d: Double, bl: Boolean, vec3: Vec3): Vec3
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getFluidHeight
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getFluidJumpThreshold
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getForward
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getHandHoldingItemAngle
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getHandSlots
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getHurtDir
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getIndirectPassengers
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getItemBySlot
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getItemInHand
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getJumpBoostPower
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getKillCredit
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getLastAttacker
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getLastClimbablePos
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getLastDamageSource
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getLastHurtByMob
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getLastHurtByMobTimestamp
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getLastHurtMob
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getLastHurtMobTimestamp
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getLeashOffset
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getLightLevelDependentMagicValue
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getLightProbePosition
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getLocalBoundsForPose
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getLookAngle
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getLootTable
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getLootTableSeed
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getMainArm
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getMainHandItem
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getMaxAirSupply
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getMaxFallDistance
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getMaxHealth
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getMobType
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getMotionDirection
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getMyRidingOffset
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getNameTagOffsetY
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getNoActionTime
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getOffhandItem
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getOnPosLegacy
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getPassengers
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getPassengersAndSelf
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getPassengersRidingOffset
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getPercentFrozen
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getPickRadius
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getPickResult
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getPistonPushReaction
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getPortalCooldown
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getPortalWaitTime
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getPosition
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getPositionCodec
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getProjectile
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getRandomX
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getRandomY
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getRandomZ
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getRemainingFireTicks
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getRemovalReason
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getRootVehicle
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getRopeHoldPosition
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getRotationVector
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getScoreboardName
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getSelfAndPassengers
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getSleepingPos
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getSoundSource
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getStingerCount
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getStringUUID
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getSwimAmount
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getTeamColor
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getTicksFrozen
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getTicksRequiredToFreeze
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getTicksUsingItem
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getUpVector
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getUsedItemHand
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getUseItem
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getUseItemRemainingTicks
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getVehicle
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getViewScale
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getViewVector
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getViewXRot
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getViewYRot
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getVisibilityPercent
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getVisualRotationYInDegrees
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getVoicePitch
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getYHeadRot
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handleDamageEvent
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handleEntityEvent
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handleInsidePortal
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handleRelativeFrictionAndCalculateMovement
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open fun handleRelativeFrictionAndCalculateMovement(vec3: Vec3, f: Float): Vec3
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hasControllingPassenger
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hasCustomName
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hasExactlyOnePlayerPassenger
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hasGlowingTag
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hasIndirectPassenger
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hasItemInSlot
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hasLineOfSight
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hasPassenger
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hasPermissions
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hurtCurrentlyUsedShield
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hurtHelmet
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ignoreExplosion
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indicateDamage
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interactAt
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open fun interactAt(player: Player, vec3: Vec3, interactionHand: InteractionHand): InteractionResult
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isAffectedByPotions
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isAlliedTo
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isAlwaysTicking
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isAttackable
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isAutoSpinAttack
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isBlocking
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isColliding
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open fun isColliding(blockPos: BlockPos, blockState: BlockState): Boolean
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isControlledByLocalInstance
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isCrouching
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isCurrentlyGlowing
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isCustomNameVisible
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isDamageSourceBlocked
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isDeadOrDying
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isDescending
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isDiscrete
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isEffectiveAi
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isEyeInFluid
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isFallFlying
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isFreezing
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isFullyFrozen
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isIgnoringBlockTriggers
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isInvertedHealAndHarm
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isInvisible
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isInvisibleTo
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isInvulnerable
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isInvulnerableTo
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isInWaterOrBubble
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isInWaterOrRain
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isInWaterRainOrBubble
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isNoGravity
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isOnPortalCooldown
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isPassenger
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isPassengerOfSameVehicle
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isPickable
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isPushable
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isPushedByFluid
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isSensitiveToWater
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isShiftKeyDown
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isSleeping
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isSpectator
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isSprinting
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isSteppingCarefully
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isSupportedBy
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isSuppressingBounce
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isSuppressingSlidingDownLadder
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isSwimming
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isUnderWater
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isUsingItem
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isVisuallyCrawling
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isVisuallySwimming
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killedEntity
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open fun killedEntity(serverLevel: ServerLevel, livingEntity: LivingEntity): Boolean
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lerpHeadTo
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lerpMotion
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makeStuckInBlock
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mayInteract
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moveRelative
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onAboveBubbleCol
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onClientRemoval
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open fun onClientRemoval()
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onClimbable
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onEnterCombat
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open fun onEnterCombat()
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onEquipItem
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open fun onEquipItem(equipmentSlot: EquipmentSlot, itemStack: ItemStack, itemStack2: ItemStack)
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onInsideBubbleColumn
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onItemPickup
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onLeaveCombat
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open fun onLeaveCombat()
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onlyOpCanSetNbt
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onPassengerTurned
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onSyncedDataUpdated
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open fun onSyncedDataUpdated(entityDataAccessor: EntityDataAccessor<out Any>)
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playerTouch
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positionRider
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randomTeleport
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readAdditionalSaveData
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recreateFromPacket
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open fun recreateFromPacket(clientboundAddEntityPacket: ClientboundAddEntityPacket)
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refreshDimensions
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open fun refreshDimensions()
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releaseUsingItem
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open fun releaseUsingItem()
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removeAllEffects
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removeEffect
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removeEffectNoUpdate
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removeVehicle
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open fun removeVehicle()
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resetFallDistance
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open fun resetFallDistance()
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resetForwardDirectionOfRelativePortalPosition
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restoreFrom
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saveAsPassenger
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saveWithoutId
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sendEffectToPassengers
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sendSystemMessage
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setAbsorptionAmount
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setAirSupply
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setArrowCount
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setBoundingBox
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setCustomName
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setCustomNameVisible
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setDeltaMovement
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setDiscardFriction
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setGlowingTag
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setInvisible
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setInvulnerable
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setIsInPowderSnow
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setItemInHand
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open fun setItemInHand(interactionHand: InteractionHand, itemStack: ItemStack)
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setItemSlot
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abstract fun setItemSlot(equipmentSlot: EquipmentSlot, itemStack: ItemStack)
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setJumping
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setLastHurtByMob
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setLastHurtByPlayer
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setLastHurtMob
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setLevelCallback
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setMaxUpStep
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setNoActionTime
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setNoGravity
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setOldPosAndRot
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fun setOldPosAndRot()
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setOnGround
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setOnGroundWithKnownMovement
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setPortalCooldown
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open fun setPortalCooldown()
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setRecordPlayingNearby
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setRemainingFireTicks
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setRemoved
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setSecondsOnFire
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setSharedFlagOnFire
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setShiftKeyDown
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setSleepingPos
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setSprinting
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setStingerCount
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setSwimming
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setTicksFrozen
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setViewScale
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setYBodyRot
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setYHeadRot
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shouldBeSaved
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shouldBlockExplode
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open fun shouldBlockExplode(explosion: Explosion, blockGetter: BlockGetter, blockPos: BlockPos, blockState: BlockState, f: Float): Boolean
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shouldDiscardFriction
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shouldDropExperience
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shouldInformAdmins
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shouldRender
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shouldRenderAtSqrDistance
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shouldShowName
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showVehicleHealth
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skipAttackInteraction
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skipDropExperience
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open fun skipDropExperience()
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spawnAtLocation
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startRiding
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startSeenByPlayer
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startSleeping
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startUsingItem
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stopRiding
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open fun stopRiding()
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stopSeenByPlayer
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stopSleeping
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open fun stopSleeping()
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stopUsingItem
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open fun stopUsingItem()
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syncPacketPositionCodec
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teleportRelative
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teleportTo
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teleportToWithTicket
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thunderHit
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open fun thunderHit(serverLevel: ServerLevel, lightningBolt: LightningBolt)
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touchingUnloadedChunk
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trackingPosition
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updateDynamicGameEventListener
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open fun updateDynamicGameEventListener(biConsumer: BiConsumer<DynamicGameEventListener<out Any>, ServerLevel>)
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updateFluidHeightAndDoFluidPushing
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open fun updateFluidHeightAndDoFluidPushing(tagKey: TagKey<Fluid>, d: Double): Boolean
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updateSwimming
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open fun updateSwimming()
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wasExperienceConsumed
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