Class ServerPlayerEntityMixin_NoConnectionDeath
java.lang.Object
org.samo_lego.golfiv.mixin.duplication.ServerPlayerEntityMixin_NoConnectionDeath
Checks whether player's connection is open
before applying damage. Prevents duplication of items
when player disconnects and dies right after data is saved.
Thanks to @SpaceClouds42 for bringing this up :)
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Constructor Summary
Constructors -
Method Summary
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Constructor Details
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ServerPlayerEntityMixin_NoConnectionDeath
public ServerPlayerEntityMixin_NoConnectionDeath()
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Method Details
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isDisconnected
public abstract boolean isDisconnected()
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