Class ServerPlayerEntityMixin_NoConnectionDeath
java.lang.Object
org.samo_lego.golfiv.mixin.duplication.ServerPlayerEntityMixin_NoConnectionDeath
Checks whether player's connection is open
 before applying damage. Prevents duplication of items
 when player disconnects and dies right after data is saved.
 Thanks to @SpaceClouds42 for bringing this up :)
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Constructor SummaryConstructors
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Method Summary
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Constructor Details- 
ServerPlayerEntityMixin_NoConnectionDeathpublic ServerPlayerEntityMixin_NoConnectionDeath()
 
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Method Details- 
isDisconnectedpublic abstract boolean isDisconnected()
 
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